One of my long time interests is communication repair, which resulted in the development of the SCRIPT, Student Communication Repair Inventory & Practical Training. After writing it I longed for materials that would allow users of the SCRIPT to easily work on Step 4, during which the student is provided with a story to repeat or other age-appropriate materials while the teacher/clinician mumbled, mispronounced words, added noise, turned her back, etc. Hear It, Fix It is a simple but very flexible set of materials that makes it easy to ask students to follow simple to very complex directions. Inexpensively priced, it is a wonderful companion to the SCRIPT, or by itself! Karen Anderson, Director
Hear It, Fix It
HIFI is a unique, versatile game. It can be used to address:
1) Aural Rehab ( following simple to complex directions )
2) Articulation/ Expressive Language
3) Development of Communication Repair Strategies.
There are 2 sides to the board. One side has only colors. The other side features colors as well as 4 categories: Animals, Fruits, Hearing Aids, and Clothing. The game cards included are common shapes, minimal pairs and location cues cards. There are squares with the same color to provide you the opportunity to provide more complex auditory directions. (e.g., Put the circle on the blue square that is on the right side of the board.)
Hear It, Fix It $15.00 + S/H
Digital version for one individual $8.00
Digital version for up to 8 users $30.00
Note: In purchasing the downloadable version of this game you are agreeing to abide by the terms of a limited use license, meaning it is only for use by you with your caseload. It is not legal to share downloaded files for others to use.
Interested in ways to assess communication repair and develop strategies? See SCRIPT – Student Communication Repair & Practical Training
- Chose which side of the board to use; one with all colors or one with colors and pictures.
- Choose shape or minimal pair cards. Place cards in front of the student. The number selected should be appropriate to the student’s age or ability level.
- Keep the stack of location cue cards in front of you.
Playing the Game
Aural Rehab: Give the child as simple or complex a direction as appropriate. Once the student is able to follow the directions accurately, change the conditions to build listening skills in challenging conditions. Choose to give auditory directions with access to your face for visual cues or not. Vary the distance you present the directions. Present initially in quiet and then add increasing levels and degrees of background noise.
Articulation/ Expressive Language: Have the child give YOU directions to follow. Focus on articulation or sentence structure.
Communication Repair: If communication is not “broken”, there is no reason to FIX it! The SCRIPT program features strategies to repair communication breakdowns. This game allows you to naturally model how to request clarification when the child is giving you directions. It also allows for YOU to purposely cause communication breakdown when giving directions in a natural way. Through active practice you can build the expectation that the student will utilize their communication repair strategies when appropriate.
SCRIPT Communication Repair Strategies
1. Repetition: Repeat slowly, clearly, louder or emphasize key word(s). Use repetition when you did not hear enough to ask for clarification in a more specific way.
2. Revision: When you are asked to clarify, break what you said into two sentences, use different words or a different word order. Revision is mostly used when you are clarifying what you said when someone didn’t understand you.
3. Addition: Add a word to clarify as you repeat (The blue car) or add background information or definition to make what you said more clear. Do the same as you request clarification to show that you understood most of what was said, but missed only one part.
Expanding the Game
Students often bring small toys with them to school. Sessions with the teacher/clinician are a great opportunity to engage with students in a personal and unique way. Use THEIR toys on the board instead of shapes. Use colored bears, cubes, numbers, sight words as well!
Winning The Game
There is no specific beginning or an end to the game! Students are winners every time they play as they learn and master new skills.
HIFI includes suggested IEP Goals that are tied to Common Core Standards and examples of Data Collection Tools.